| View previous topic :: View next topic |
| Author |
Message |
Ralph [RZ] Site Admin

Joined: 02 Jan 2008 Posts: 13332
|
Posted: Tue Mar 11, 2008 4:22 pm Post subject: |
|
|
Just posted RC2 which implements pitch naming so hosts that support it can show 'Snare' in the MIDI or drum editor versus D1 etc.
This Build also has a new memory manager, which seems to have alleviated the crashes that some MTS users have experienced and it also sports a new audioM8 with some multi-threading fixes.
Let me know how it all works for you! _________________ Ralph Zeuner
Rayzoon Technologies LLC
http://www.rayzoon.com |
|
| Back to top |
|
 |
Robomusic Jam Meister

Joined: 07 Jul 2005 Posts: 68
|
Posted: Wed Mar 12, 2008 3:10 pm Post subject: |
|
|
| Ralph you responsive lil devil you! |
|
| Back to top |
|
 |
mabian Jamologist

Joined: 09 Jan 2008 Posts: 105
|
Posted: Wed Mar 12, 2008 4:54 pm Post subject: |
|
|
Still seeing on RC2 the problem I reported against a beta; I try to give a step by step as precise as I can to replicate it - this is slightly different than the sequence I mentioned previously:
1) Get the test project (SONAR 7.0.2, Wusikstation with 4GB collection used but not needed besides Jamstix2) at http://www.box.net/shared/d2wk5dqios
2) Load in SONAR - cancel any complain for missing Wusikstation - if needed, remap correctly the drum tracks ins and outs for MIDI and audio
3) Press "W" to rewind to start of song
4) Press space to play, listen carefully to the intro fill, press space to stop
5) Repeat steps 3) and 4) a few times and check that the intro fill is mostly the same
6) Click on the "Ch1" marker in time ruler, press space to play so that transport runs from there
7) Press space to stop, even after less than a measure
8 ) Click on measure 1 on time ruler to move now pointer to measure 1
9) Press space to play, listen to the intro fill again, press space to stop
The fill heard in step 9 is almost always different from the others produced in step 4, while in step 4, no matter how many tries, it's always the same.
The charleston pattern is audibly different, it's not a matter of subtle changes. It seems in latest RCs the situation got better in that I can only hear the wrong fill the first time I press play in step 9; from second execution of step 9, it seems the fill is back ok.
As an additional info, I have SONAR set with "set now with full restart" and "on stop, rewind to now marker" options enabled.
Not a real showstopper, but this makes somehow unreliable JSs behaviour...
Thanks,
Mario |
|
| Back to top |
|
 |
mabian Jamologist

Joined: 09 Jan 2008 Posts: 105
|
Posted: Wed Mar 12, 2008 5:07 pm Post subject: |
|
|
More oddness noticed in RC2, still verified using the same SONAR project mentioned in previous post:
1) Double clicking in first MIDI track MIDI port symbol shows the JS2 GUI; this is *much* slower than in previous versions (not sure about RC1, but betas were surely quite faster)
2) This is very bad: drag the song label to the first MIDI track and switch JS2 to Drum module mode. I'd expect, especially now that CC4 is transferred to the MIDI track data, to get exactly the same performance. Instead, I can clearly hear differences in pressure and, most important, apparent random notes (toms, rides and so on)
3) After step 2, going back to the original JAM - No input mode the drum sounds have changed - need to reload the project to get back the original sound.
4) It seems pitch naming does not work in SONAR 7 piano roll, I hoped it would since SONAR 7 should be able to get note names from VST synths; am I missing something?
- Mario |
|
| Back to top |
|
 |
Ralph [RZ] Site Admin

Joined: 02 Jan 2008 Posts: 13332
|
Posted: Wed Mar 12, 2008 6:29 pm Post subject: |
|
|
Unfortunately, I can't duplicate the 'fill' problem here at all.
The GUI does not open any slower for us here when compared to previous versions. Could you double-check this and send me the rzdlog.txt file afterwards?
The song export works fine for me as well. Did you remember to UNcheck the 'Map GM' button after switching to 'drum module mode'?
The pitch naming was tested with REAPER and MTS. Not sure whether and how other hosts are doing this particular function, to be honest. _________________ Ralph Zeuner
Rayzoon Technologies LLC
http://www.rayzoon.com |
|
| Back to top |
|
 |
max.noise Jammer

Joined: 06 Dec 2007 Posts: 46 Location: Germany
|
Posted: Thu Mar 13, 2008 3:28 am Post subject: 2 minor handling issues |
|
|
I don´t find serious bugs and Jamstix now works great with the latest Ableton Live version (which is my main host). So, no real complaints, but I found 2 minor handling issues (not only in the latest beta, but also in older Jamstix2 versions). I will try to explain...
1. I don´t like the behaviour of the horizontal sliders (e.g. bias or power slider in the brain menu). After clicking it with the mouse arrow, dragging it to the desired value it jumps a little when the mouse button is released, so that its not so easy to get zero when I want zero... (the rotating knobs can be set with single clicks on the left or right side of them to decrease or increase in single steps, something similar would be nice for the horizontal sliders, if possible).
2. when set to the maximum of 13/8 the last 3 columns of the bar editor don´t allow the entering of hits. When I click on one of these cells the window on top of the bar editor does not open. Not that I want to make a tune in 13/8, but it struck me. Anyway, its still possible to move or copy hits from the other cells as a workaround.
Greetz from Germany
Max.Noise |
|
| Back to top |
|
 |
El Taube Jam Meister

Joined: 29 Nov 2005 Posts: 61 Location: Venice - Italy
|
Posted: Thu Mar 13, 2008 4:08 am Post subject: Re: 2 minor handling issues |
|
|
| max.noise wrote: |
2. when set to the maximum of 13/8 the last 3 columns of the bar editor don´t allow the entering of hits. When I click on one of these cells the window on top of the bar editor does not open. |
Yes, I confirm this (under Ableton Live) |
|
| Back to top |
|
 |
Ralph [RZ] Site Admin

Joined: 02 Jan 2008 Posts: 13332
|
Posted: Thu Mar 13, 2008 8:25 am Post subject: |
|
|
The slider problem is being worked on but won't be fixed in 2.2.
The 13/8 issue will be fixed in 2.2. Thanks for the catch! _________________ Ralph Zeuner
Rayzoon Technologies LLC
http://www.rayzoon.com |
|
| Back to top |
|
 |
vanillawafer Junior Jammer

Joined: 15 Aug 2007 Posts: 11
|
Posted: Fri Mar 14, 2008 4:53 pm Post subject: |
|
|
| where is the download at. none of my old download works link anymore. |
|
| Back to top |
|
 |
Ralph [RZ] Site Admin

Joined: 02 Jan 2008 Posts: 13332
|
Posted: Fri Mar 14, 2008 6:12 pm Post subject: |
|
|
It is in your download page under 'Jamstix 2 Beta'. _________________ Ralph Zeuner
Rayzoon Technologies LLC
http://www.rayzoon.com |
|
| Back to top |
|
 |
vanillawafer Junior Jammer

Joined: 15 Aug 2007 Posts: 11
|
Posted: Fri Mar 14, 2008 8:18 pm Post subject: |
|
|
| Ralph [RZ] wrote: | | It is in your download page under 'Jamstix 2 Beta'. |
None of my downloads pages work anymore
Sorry, I take that back, it's now working. Strange I promise it wasn't before :p |
|
| Back to top |
|
 |
asseca Junior Jammer

Joined: 17 May 2007 Posts: 10
|
Posted: Sat Mar 15, 2008 6:53 am Post subject: |
|
|
I have been experimenting with "Liveloops" which work great when changing the Repetitions of certain Parts to e.g. 999. As explained in the manual when switching to another part using MIDI ProgramChange, Jamstix will only switch to the new part AFTER playing ALL the Bars of the current Part.
Is there any way to "cheat" and let Jamstix switch to the new part after finishing the current Bar of the current Part ???
The reason this is handy is when playing live, sometimes the human makes a mistake and a bar gets "lost" It would be really handy to switch sooner/later than planned in such cases ...
Reducing the number of Bars for a Part to 1 is not a good solution, because then the pattern becomes to repetitive ... |
|
| Back to top |
|
 |
Ralph [RZ] Site Admin

Joined: 02 Jan 2008 Posts: 13332
|
Posted: Sat Mar 15, 2008 9:20 am Post subject: |
|
|
It's a major feature of Liveloops to always play through the part because it allows the player to trigger the next part at any time during the current part without having to time it right. We'll chew on your request, though. _________________ Ralph Zeuner
Rayzoon Technologies LLC
http://www.rayzoon.com |
|
| Back to top |
|
 |
asseca Junior Jammer

Joined: 17 May 2007 Posts: 10
|
Posted: Sat Mar 15, 2008 10:25 am Post subject: |
|
|
| Ralph [RZ] wrote: | | It's a major feature of Liveloops to always play through the part because it allows the player to trigger the next part at any time during the current part without having to time it right. We'll chew on your request, though. | I hope you will consider this, because when one does not want this major feature, it can suddenly become an obstacle  |
|
| Back to top |
|
 |
|