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Complexity of fills and accents
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dinoman
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Joined: 12 Feb 2006
Posts: 146
Location: NEWFOUNDLAND

PostPosted: Mon Feb 13, 2006 8:32 pm    Post subject: Complexity of fills and accents Reply with quote

Hi,

First let me say, I already have a lot of respect for your instrument. Even more impressive is the consistently positive feedback in this forum - and more specifically, the quick responses to questions or problems. (I Purchased Groove Agent 2 almost a couple of months ago, and I am having problems with it that make it unusable for me. I've tried Canadian and German support, and I am all but being ignored. After reading the forums, I am surprised how many problems Groove Agent users are having, and even more surprised at how many are getting no response to their issues.)

After playing with the Jamstix demo (1.5) for a few days, I think it may be more suited for my use anyway (I want to create arrangements for songwriting - with a fair amount of flexibility).

I have a couple of questions related to fills and accents:

-It seems to me that most of the fills are very complex or fast - even with the Funkiness and complexity sliders all the way off. It is often said that what we don’t want is that mechanical or "machine gun" drum machine effect - yet that’s what I think I hear on most of these fill. I think they are unrealistic. I'm not questioning your Limb-Priority-Control. It's not that a real drummer CAN'T play them. The question is whether a real drummer WOULD play them. I’m not a drummer, but I think the phrase “less is more” is often used with drumming, isn’t it? Accents (especially the tom accents) seem to be the same - just too many hits. A slower, simpler accent or fill would be more suitable in most cases. (This may be just fine to jam with, but not for creating realistic drum parts in a song)

- On a related note, when choosing fills in the Arrangement window, is there any way to identify them on a scale of simple to complex? There are a lot of fills to listen through. If they were arranged from simple to complex, for example, you could quickly find fills that are in the ballpark and choose one without listening through the whole list.

I trust you can sense that my purpose is not to criticize, but to learn how I can make this product best suit my needs. Is there something I’m missing or not understanding? Is it stuff that’s missing in the demo? Are there more settings I haven’t found yet? Am I just out to lunch?

I’m sure you can shed some light on this for me. Thanks.

Geoff
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Ralph [RZ]
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Joined: 02 Jan 2008
Posts: 13332

PostPosted: Tue Feb 14, 2006 11:32 am    Post subject: Re: Complexity of fills and accents Reply with quote

dinoman wrote:
It seems to me that most of the fills are very complex or fast - even with the Funkiness and complexity sliders all the way off. It is often said that what we don’t want is that mechanical or "machine gun" drum machine effect - yet that’s what I think I hear on most of these fill. I think they are unrealistic.

Most of the machine gun effect with the demo stems from the reduced sample set. The full set, and especially the DrumPaks, improve a lot on this.

The core issue is that JS 1.5 does not allow you to filter the fills and accents directly. We are planning a key word system, much as we now have on rhythms, for JS 2. You will be able to pick 'simple' or 'basic' as key words or use prohibiting keys, like NOT 'busy' etc.

JS 2 is quite a ways off so for now you can only fix it by manually selecting 'tamer' fills, like the ones that start with 'BASIC'. If we get a chance, we will try to add simpler fills in a free update just to increase the options for the time being.

Quote:

I trust you can sense that my purpose is not to criticize, but to learn how I can make this product best suit my needs. Is there something I’m missing or not understanding? Is it stuff that’s missing in the demo? Are there more settings I haven’t found yet? Am I just out to lunch?

I absolutely appreciate your input and fully agree with you that the fill selection process needs more work. JS2 will definitely improve this and, if we get a chance, we'll do what we can in a free JS 1 update.
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PatrickH
Junior Jammer
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Joined: 19 Jul 2005
Posts: 6
Location: South Carolina

PostPosted: Tue Feb 14, 2006 11:47 am    Post subject: Reply with quote

Ralph,

Maybe I'm missing something, but I have had the same issues that dinoman is talking about, and found that using the velocity/ and velocity envelopes are reducing the complexity of the fills.

I find a fill that has the general groove I am looking for, then when I use the velocity envelope, it "reduces" the fill to be more in line with that part of the song.

Dinoman, does that sound like what you are looking for? Or have I missed the point.
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dinoman
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PostPosted: Tue Feb 14, 2006 2:28 pm    Post subject: Reply with quote

Quote:
Actually many of the snare accents could be suitably used as fills if you could specify them in the arranger (like fills). If I am correct, they can only appear at random (with adjusted probability).

Snare and tom accents can be manually selected in the rhythm tab by clicking on the name. (Version 1.5 only)

Quote:

Another thing I found, is that the fills are simplified when reduction is used. This makes a big difference and might make more fill options when you are loking for something more simple - but is it possible to apply reductions to fills used in the arranger without it also being on for the patterns? It seems that this would open the possibilities up wide.

We have been thinking about a reductor function for fills...
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dinoman
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PostPosted: Tue Feb 14, 2006 3:07 pm    Post subject: Reply with quote

PatrickH wrote:
Ralph,

Maybe I'm missing something, but I have had the same issues that dinoman is talking about, and found that using the velocity/ and velocity envelopes are reducing the complexity of the fills.

I find a fill that has the general groove I am looking for, then when I use the velocity envelope, it "reduces" the fill to be more in line with that part of the song.

Dinoman, does that sound like what you are looking for? Or have I missed the point.


I think you do nderstand what I am talking about. I hadn't thought about reducing velocity to simplify the pattern. I'll take a look at that. I assume the effect would be the same as using the velocity slider to effect JS's response. Correct? It certainly seems like an option - but you would automatically be introducing reduced velocity/volume while simplifying the pattern, right? If we can simplify by "Reduction" as mentioned in my previous reply it wouldn't reduce velocity or volume, right?
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Ralph [RZ]
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PostPosted: Tue Feb 14, 2006 3:11 pm    Post subject: Reply with quote

"Reduction" effects everything so it's not a good solution. We'll see what we can do in the next update.
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acabreira
Grand Master Jam
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Joined: 26 Aug 2005
Posts: 223

PostPosted: Tue Feb 14, 2006 5:18 pm    Post subject: Re: Complexity of fills and accents Reply with quote

dinoman wrote:


Accents (especially the tom accents) seem to be the same - just too many hits. A slower, simpler accent or fill would be more suitable in most cases. (This may be just fine to jam with, but not for creating realistic drum parts in a song)


I´m not sure that it would fit your purpose, but I made a small application that allows you to create your own fills (well, you already could but you had to write text for them) in a grid which I made for my own use for basically the same reasons you have listed and Ralph was very kind to put it in the ´downloads´ section. It´s called Jamstix Accent Creator, it´s a personal effort to simplify my needs and maybe could help you in specific songs. I´m not a programmer anymore and made it very simple and maybe buggy; I don´t know how many users might be using it, but none has reported me problems - except one that has been fixed already. Thought you might give it a try anyway if you´re wanting different fills to use from inside JS.

Adriano
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prosodio
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Joined: 15 May 2005
Posts: 42

PostPosted: Tue Feb 14, 2006 6:28 pm    Post subject: Reply with quote

Hi Adriano, I´ve downloaded your program but I can´t open it. It reports an error when I double-click the .exe.

Greetings
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Ralph [RZ]
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PostPosted: Tue Feb 14, 2006 7:34 pm    Post subject: Re: Complexity of fills and accents Reply with quote

acabreira wrote:
I don´t know how many users might be using it, but none has reported me problems - except one that has been fixed already. Thought you might give it a try anyway if you´re wanting different fills to use from inside JS.

Adriano, just FYI: there have been 72 downloads this month so far, 76 in January and 86 in December.
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acabreira
Grand Master Jam
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Joined: 26 Aug 2005
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PostPosted: Tue Feb 14, 2006 7:36 pm    Post subject: Reply with quote

Ops, I forgot to say you must have Microsoft .NET Framework Version 2.0 installed in your system. Here´s the link:

http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en

Not sure if this is the case, if you have a different error message, please let me know what it is.

Adriano
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acabreira
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PostPosted: Tue Feb 14, 2006 7:39 pm    Post subject: Reply with quote

Thanks for the info, Ralph!

Adriano
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paspallum
Grand Master Jam
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Joined: 05 Oct 2005
Posts: 209
Location: Auckland New Zealand

PostPosted: Wed Feb 15, 2006 3:53 pm    Post subject: I agree Reply with quote

Ralph
I do agree with dinoman's earlier comments.
The fills are mostly too busy.

A drummer who was practising alone or jamming with someone 'might' play fills that were so busy... but not for a song.

Most every recorded song the drums are 'contained'.
You look at famous recording from the decades...

The drummers really only play accents or 'hint's' of a fill... no songwriter, arranger or producer lets a drummer play a big long fill around a huge rack of toms (did I just say 'huge rack'??)... well OK Phil collins did it.... and Ringo did some long fills around 67-69 (but he is the best) and Mitch Mitchell and Keith Moon sure did hit EVERYTHING for EVER...

But with your average song... fills need to be just 'suggested' really.

It's very unsettling when you are playing along to an arrangement in JS with a song you've written and you decide to put a fill in... you play it back and there's this huge big fill that just puts you off what you are playing!

I prefer the accents in JS... they are way more subtle... but harder to insert into an arrangement ... they should be able to be used (inserted) the way that we insert a fill currently in JS..

And the actuall fills.... they sure could use some simplfying

Paspallum
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johnpdx
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Joined: 11 Jul 2005
Posts: 41
Location: tennessee

PostPosted: Thu Feb 16, 2006 7:51 am    Post subject: Reply with quote

I tend to agree. 100% of the drummers I have played with did not have the technical ability or more importantly the imagination to come up with many of those fills.......especially in a jam situation. Most working drummers keep the old moto KISS... ( keep it simple stupid) perhaps this could be a future update... inserting a function to assign complexity to the fills or better yet to assing fills in the style of famous drummers. ie. charlie watts would be much simpler than neal peart. Just some suggestions.
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woodshedstudio
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Joined: 11 Nov 2005
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PostPosted: Thu Feb 16, 2006 8:32 am    Post subject: Reply with quote

Just to speak for the other side - I enjoy the fills that are in Jamstix immensely. It's easy enough to simplify them if needed (and I often do), but if that was all I needed then jamstix wouldn't be as important to me. Don't get me wrong, I like the way JS can give some nuanced performance to the main beat in a song. But not being a drummer, I could never create some these fills on my own.

A complexity control would be nice, though I don't see the way it is now as a detriment.

my 2 cents...
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Ralph [RZ]
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PostPosted: Thu Feb 16, 2006 10:07 am    Post subject: Reply with quote

johnpdx wrote:
... inserting a function to assign complexity to the fills or better yet to assing fills in the style of famous drummers. ie. charlie watts would be much simpler than neal peart. Just some suggestions.

We are working on various concepts for Jamstix 2 that introduce 'player modeling'. Nothing I can talk about, yet, but we are pursuing this approach.
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