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Feature requests for future versions

 
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andrew_k
Jammer
Jammer


Joined: 20 Mar 2005
Posts: 43

PostPosted: Wed Mar 23, 2005 1:44 am    Post subject: Feature requests for future versions Reply with quote

I was thinking that although dynamics and timing variations do make for a more human feel one of the other giveaways that a drumline is being generated electronically is that the tone on repeated hits on a drum is identical (if the velocity is the same). With a real drummer you get slight tonal variations due to the stick hitting the drum in slightly different places each time. As this is most apparent on the snare would it be possible to have a future version of Jamstix that 'plays' 2 snares, each tuned slightly differently from each other? That is, on multiple hits the first will be to snare one, triggering one set of multi-velocity samples, the second to snare 2, triggering a second copy of the samples that have been detuned a fraction. This could reproduce the effect of a left and right hand hit.

With this plus the ability to play slightly ahead of the beat I think we will have tracks that are indistinguishable from the real thing (mind you, this is pretty amazing already... Very Happy )

Thanks Ralph.
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sekim
Jam Meister
Jam Meister


Joined: 16 Jan 2005
Posts: 97

PostPosted: Thu Mar 24, 2005 9:37 am    Post subject: Reply with quote

Actually this functionality is available today (the random hits around a specific velocity) when running DFHS with JS. Just select the desired randomness settings in DFHS. Between it and the JS pocket controls it's absolutely uncanny how real it sounds.

I think plans exist to support "push" styles in v2.
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Ralph [RZ]
Site Admin
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Joined: 02 Jan 2008
Posts: 13332

PostPosted: Thu Mar 24, 2005 9:44 am    Post subject: Reply with quote

Sekim is right, DFHS varies snare samples by itself and it is quite something when Jamstix drives it.

However, you can vary the sound with other multi-sample modules by raising the "variance" sliders in the rhythm panel. This will cause the velocity of each hit to vary by a larger degree, making it more likely that the drum module will use a different sample each time (or at least more frequently).

The internal sound engine of Jamstix 1.0 also has X-samples on some sounds. Those are multiple samples assigned to the same velocity that will be randomly played much like the DFHS function. When you go to the 'Samples' folder, all the files with 'x' and a number at the end are X-samples. There aren't many because of download size concerns mainly.
We may release some more in the future as a free add-on pack.

"Early" notes will be available in Jamstix 2.
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Ralph Zeuner
Rayzoon Technologies LLC
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sekim
Jam Meister
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Joined: 16 Jan 2005
Posts: 97

PostPosted: Thu Mar 24, 2005 9:55 am    Post subject: Reply with quote

Wow, that's great to know. How long has that been there - have I just missed it all this time?
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Ralph [RZ]
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PostPosted: Thu Mar 24, 2005 10:11 am    Post subject: Reply with quote

X-Samples are not included in the demo.
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Ralph Zeuner
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andrew_k
Jammer
Jammer


Joined: 20 Mar 2005
Posts: 43

PostPosted: Thu Mar 24, 2005 4:45 pm    Post subject: Reply with quote

Zauni wrote:
The internal sound engine of Jamstix 1.0 also has X-samples on some sounds. Those are multiple samples assigned to the same velocity that will be randomly played much like the DFHS function. When you go to the 'Samples' folder, all the files with 'x' and a number at the end are X-samples. There aren't many because of download size concerns mainly.
We may release some more in the future as a free add-on pack.

This sounds great - thanks Ralph.
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