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2 questions

 
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sekim
Jam Meister
Jam Meister


Joined: 16 Jan 2005
Posts: 97

PostPosted: Tue Mar 22, 2005 8:14 pm    Post subject: 2 questions Reply with quote

2 questions about JS and DFHS:

1) Can you bounce tracks out of DFHS while it's running inside JS? I tried this inside Fruity (i.e. go to the "bounce" screen in DFHS and click the record button, then play the song) and DFHS apparently doesn't record anything to bounce, when you try to do step 4 of the bounce the system locks up.

There is a workaround: record the JS midi out to a track and then run DFHS directly from midi so it will bounce out audio as it's supposed to.

2) Do you have a mapping chart of the output of JS to DFHS? When I load the standard Sonor kit from the DFHS construct page dropdown (lower left) DFHS shows to be receiving a bunch of unmapped hits from JS. A chart would be helpful to figure out what's going on with the unmapped hits.

[edit] oops - I thought I was posting in the DFHS thread, sorry about that...
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Ralph [RZ]
Site Admin
Site Admin


Joined: 02 Jan 2008
Posts: 13332

PostPosted: Tue Mar 22, 2005 9:22 pm    Post subject: Re: 2 questions Reply with quote

Quote:

1) Can you bounce tracks out of DFHS while it's running inside JS? I tried this inside Fruity (i.e. go to the "bounce" screen in DFHS and click the record button, then play the song) and DFHS apparently doesn't record anything to bounce, when you try to do step 4 of the bounce the system locks up.
There is a workaround: record the JS midi out to a track and then run DFHS directly from midi so it will bounce out audio as it's supposed to.

I can see how this can be a problem. I'd suggest the MIDI out work-around as you've described. In Sonar or Cubase with the kit fully loaded in RAM, the freeze option is easier and should work fine.

Quote:

2) Do you have a mapping chart of the output of JS to DFHS? When I load the standard Sonor kit from the DFHS construct page dropdown (lower left) DFHS shows to be receiving a bunch of unmapped hits from JS. A chart would be helpful to figure out what's going on with the unmapped hits.

We'll try to get that to you after the release, which is keeping us pretty busy right now.
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