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Editing of Fills
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paspallum
Grand Master Jam
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Joined: 05 Oct 2005
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Location: Auckland New Zealand

PostPosted: Thu Nov 17, 2005 1:54 pm    Post subject: Editing of Fills Reply with quote

Ralph
A while back I saw a post where you asked if we wanted to make our own fills.

I don't know if I want to make my fills from scratch (not that that wouldn't be good)... but I desparately want to edit the fills that are already in jamstix...

..to be able to remove some toms or add or remove a crash would be just the BOMB!
But the main thing I want to be able to do is to change the velocity of the snare on each hit throughout a fill or a roll....

This could help make a fill feel lazy or loose, or manic or groovey

At the moment the velocitys seem 'fixed'.. which mean if I have a soft velocity snare on my rythym pattern... and I add a fill, the snare comes out louder than I want or played with more 'intensity'.

I know I can alter this with the global velocity slider... and I like what that does to the fill... it sure changes it.

But it would be awesome to be able to get into a fill and tweak it... even to make and save 3-4 fills that were similar (but slightly different) to use at differing parts of a song

Yeah... that would be my big 'ask' at the moment... the ability to tweak velocity in the fills and add and remove elements... then name and save them as custom fills..

anyone else out there think that would be a cool feature?

Paspallum
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Ralph [RZ]
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PostPosted: Thu Nov 17, 2005 2:06 pm    Post subject: Reply with quote

There is a brief PDF documentation of the Jamstix RAF format available here:
http://www.rayzoon.com/jamstix_accent_editing_primer.pdf

You can locate the RAF file for a given file in the 'accent' folder and look at its data in notepad. It is quite easy to change velocities or comment notes out with a leading apostrophe.

If you save edited versions with new names it is VERY important that you give it a new unique ID number. I recommend you start your personal IDs with 15346000 or something like that and count up for each new RAF file you make so you won't have ID conflicts.

If there is a conflict, Jamstix will tell you so it's easy to correct.
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paspallum
Grand Master Jam
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PostPosted: Thu Nov 17, 2005 2:22 pm    Post subject: Technical Reply with quote

Ralph
I'll look into that.. but that is like code-writer stuff
... we are musicians... not mathematicians.

I'd like to be able to edit a fill in a window just like we can currently edit a pattern now... just shifting the hit-points around on a grid... and pulling up and down on the velocitys

Now that would be powerfull and still be creative...

When you have your guitar in hand and a melody is coming to you and you're arranging a song... you don't want to have to go looking for files on the desktop and typing in code to alter them... I feel that would destroy the flow too much. Plus... you want to be able to hear the changes you make as you are making them. I couldn't just type in letters an dnumbers on a document and know what it was going to sound like.

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Ralph [RZ]
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PostPosted: Thu Nov 17, 2005 2:49 pm    Post subject: Re: Technical Reply with quote

paspallum wrote:
I'll look into that.. but that is like code-writer stuff
... we are musicians... not mathematicians.

Absolutely. This is no end-user stuff. I just provided the info to you in case you wanted to go there. There are some users, like Acabreira, who have been making their own fills and accents that way.

Jamstix 2 will offer advanced fill editing tools.
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paspallum
Grand Master Jam
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PostPosted: Thu Nov 17, 2005 3:02 pm    Post subject: Can't wait... Reply with quote

Well
Yeah I can wait... and I will....

You say:
Jamstix 2 will offer advanced fill editing tools.

Does this mean that I will be able to do what I was asking for? Changing velocities of each snare hit throughout a fill and adding/removing kick, toms and cymbals?

That'd be worth hanging out for!

Paspallum
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Ralph [RZ]
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PostPosted: Thu Nov 17, 2005 3:07 pm    Post subject: Re: Can't wait... Reply with quote

paspallum wrote:

You say:
Jamstix 2 will offer advanced fill editing tools.

Does this mean that I will be able to do what I was asking for? Changing velocities of each snare hit throughout a fill and adding/removing kick, toms and cymbals?

We are definitely developing a custom fill generator for Jamstix 2. Not sure if it will allow single-note editing but we'll try to get that in.
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paspallum
Grand Master Jam
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PostPosted: Thu Nov 17, 2005 3:12 pm    Post subject: More coffee Reply with quote

Ralph
P-L-E-A-S-E - !

I hope you get the functions that I am asking for ready for V2

MORE COFFEE... LESS SLEEP!!

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acabreira
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PostPosted: Thu Nov 17, 2005 5:29 pm    Post subject: Reply with quote

Paspallum, like Ralph said, I´m into editing fills, in fact so much that I decided to develop a small aplication with a very simple (and ugly) GUI that simplifies the editing. It has a grid in which you can fill cells, edit velocities, define a tick offset for a specific cell, set the delta for an event and some other stuff. I´ve been programming in MSX Basic in the eighties and some clipper and Visual FoxPro in mid-ninities, so you can imagine my skills in front of a Visual Basic environment ten years later... I made it without any planning, from scratch, so I solved every problem as it appeared and did not solve every one. I´m not planning any improvement also.

Even so, it´s almost finished. As not being a programmer nor a drummer myself, you can´t expect too much. I´m still testing it. If Ralph would allow me to post it here, I´d be glad to help. It won´t be ready until monday anyway.
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darcyb62
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PostPosted: Thu Nov 17, 2005 5:41 pm    Post subject: Reply with quote

acabreira wrote:
Paspallum, like Ralph said, I´m into editing fills, in fact so much that I decided to develop a small aplication with a very simple (and ugly) GUI that simplifies the editing. It has a grid in which you can fill cells, edit velocities, define a tick offset for a specific cell, set the delta for an event and some other stuff. I´ve been programming in MSX Basic in the eighties and some clipper and Visual FoxPro in mid-ninities, so you can imagine my skills in front of a Visual Basic environment ten years later... I made it without any planning, from scratch, so I solved every problem as it appeared and did not solve every one. I´m not planning any improvement also.

Even so, it´s almost finished. As not being a programmer nor a drummer myself, you can´t expect too much. I´m still testing it. If Ralph would allow me to post it here, I´d be glad to help. It won´t be ready until monday anyway.
Hey... I would be quite interested in that...
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Ralph [RZ]
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PostPosted: Thu Nov 17, 2005 6:58 pm    Post subject: Reply with quote

I'd put it on the downloads page (with a big disclaimer of course)
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acabreira
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PostPosted: Sun Nov 20, 2005 3:02 am    Post subject: Reply with quote

That would be such an honor, Ralph, although you would have to be brave to put my little ugly proggie in your page Very Happy

Anyway, I´ve been doing more tests and the editor seems to do some otherwise time consuming job well. At least it works for me, so I thought it could be useful for other JS users too. Just let me ask you if I´m setting up some parameters right:

I´m doing the editor so every Kick sets primary and secondary limb 1, all Snare and Tom events use 2,3 and Hihats use 3,2 except Foot, which uses 0 for both limbs. Is there something different than this it should set? The test accents I made like this seem to work fine, but I´ve seen some of the accents that come with JS use 0,0 limbs and priority -10 for all events (like the ´a snare runs through it´). And ´big tom spoke´ uses priority -10 only in the event ´4´, which is a crash B, and it shares the same tick with event ´5´ which is a tom 5, so it says that if both limbs are busy, play only the crash, I see, but why -2 and -10? Are these special parameter numbers or I could use -3 for crash for example with the same effect? And doesn´t setting 2,3 limbs to many sequential events have basically the same effect as alternating 2,3 and 3,2?

I can´t think too much like a drummer, so I´m trying to understand a little more how JS thinks.

Thanks.
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Ralph [RZ]
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PostPosted: Sun Nov 20, 2005 8:31 am    Post subject: Reply with quote

acabreira wrote:

I´m doing the editor so every Kick sets primary and secondary limb 1, all Snare and Tom events use 2,3 and Hihats use 3,2 except Foot, which uses 0 for both limbs. Is there something different than this it should set?

Sounds right. 0=left foot, 1=right foot,2=left hand,3=right hand

Quote:

with JS use 0,0 limbs and priority -10 for all events (like the ´a snare runs through it´).

0,0 limbs in RAF files can be either oversights or work-arounds for combinations where Jamstix wouldn't play technically feasible things due to its play rules. All (IIRC) of those have since been fixed in the engine so the work-arounds are just remnants of things past.

You are right in your analysis of the -2,-10 event cluster of 'big tom spoke'. The reason it jumps from -2 to -10 is because we often leave room for 'in-between' things in the future. Priority numbers have no special numbers.

Quote:

And doesn´t setting 2,3 limbs to many sequential events have basically the same effect as alternating 2,3 and 3,2?

If the sound library uses L/R snare and toms then you can hear the difference since, if the 2 limb is never busy during the sequence, all events are being played on the 2 limb only.
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acabreira
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PostPosted: Mon Nov 21, 2005 12:12 am    Post subject: Reply with quote

Zauni wrote:
Quote:

And doesn´t setting 2,3 limbs to many sequential events have basically the same effect as alternating 2,3 and 3,2?

If the sound library uses L/R snare and toms then you can hear the difference since, if the 2 limb is never busy during the sequence, all events are being played on the 2 limb only.


Ok, I´ve implemented a very basic alternating limbs algorithm, so it´ll play better with snare and tom sequences in those libraries. I´ll have it ready tomorrow. It´s not really an editor, it´s more like a creator, since you can´t load anything in it nor save the accent generated directly, you´ll have to create a .raf file and copy/paste the information it gives. But you can, of course, transport the accents text information to it and obviously edit the text it produces. I´ve reached my momentary limits in programming (and available time), and it is at least satisfying for my use now. However, if someone likes it and want to make any improvement, I can send the project for further editing to taste. It was made in Visual Basic 2005 Edition, it´s small and simple.

Let me know where to send the file, Ralph.

Thanks.
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Ralph [RZ]
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PostPosted: Mon Nov 21, 2005 8:14 pm    Post subject: Reply with quote

Just send it to support @ rayzoon.com
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Jason
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PostPosted: Wed Jul 19, 2006 9:42 am    Post subject: Reply with quote

i've been "searching" to see if any old threads were created on editing fills/endings, etc.

i'm glad i found this.

the numbers and files mentioned above hurt my brain so i will wait for Jamstix 2.

but add me to the list of Jammers who want to edit fills. and intros, endings and accents.

and single-note velocity editing would be cool.

thanks.

Jason
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