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Creating MIDI maps for Jamcussion

 
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perc_perc
Jammer
Jammer


Joined: 18 Jan 2018
Posts: 41

PostPosted: Sat Feb 03, 2018 1:51 am    Post subject: Creating MIDI maps for Jamcussion Reply with quote

Hi Ralph...

I plan to often use Jamstix to control external sounds. I'm using her to control Superior Drummer 3 and BFD3. I want to go to the next step and learn to create some more flexible mappings as a kind of template. (I.e. I'm looking to have a consistent workflow as I create MIDI maps). I would like to have any info you could share with respect to the usage of the Jamcussion pieces when the percussion drummers do their thing, so that I can create a re-usable MIDI map to some personal sounds I have, using various other vsts, which I can then use as a template.

Is there a consistent use, such as cowbells are perc 3, shakers are perc 4, timbales are drum 1, bongos are drum 6...

Anything like that?

Also , similarly but for the Drum Kit, do you use crash 2 different than crash 1, ride 2 different than ride 1, and so on? Or are there pieces that are rarely or never used by the brain?
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Azimuth
Moderator & Beta Team
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Joined: 19 Nov 2010
Posts: 2131

PostPosted: Sat Feb 03, 2018 2:27 am    Post subject: Reply with quote

Hi perc_perc,

When you are in the Kit window on either the Drum or Percussion side of Jamstix, click the Kit dropdown menu and click "Show Key Map". This generates a .txt file (C:\ProgramData\Jamstix4\data\keys.txt by default) with the assignments FOR THE DRUM & PERC. KITS LOADED. The assignment does vary between some kits I believe.


As far as kit pieces being used or not used, that really depends upon several things such as the Style and Drummer used. If you load the Everything Kit with Surf Toms and Charlie versus the same kit with Simon and Prog Metal there's going to be quite a difference LOL.
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perc_perc
Jammer
Jammer


Joined: 18 Jan 2018
Posts: 41

PostPosted: Sat Feb 03, 2018 6:17 pm    Post subject: Reply with quote

I guess this is about as close as I can get to my answer then. So to get a good workflow between Superior Drummer 3/BFD3/Geist 2 and Jamstix/Jamcussion, that is re-usable, is going to require me randomly selecting different kits and percussions, looking at the text file, and getting a "sense" of the probabilities?

Not that I am disappointed. I guess its the nature of the beast. But you gotta admit, it would be nice to be able to have "rules of the road" with respect to where a good MIDI Note # address for a bell, clap, cowbell, or bongo would be(much less the chinas and rims and things in the regular kit). So that each new project doesn't need a new BFD3 MIDI map, and a re-organizing and storing of samples on that map (which is what I will need to do when using Geist 2.)
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Azimuth
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PostPosted: Sun Feb 04, 2018 5:24 am    Post subject: Reply with quote

I think you'll find that things are for the most part "standardized" with only some differences in kits. The most commonly used items will likely be predictable. I've never actually gone through all of the percussion kits to chart them so you may even find it is not an issue for the kit pieces you regularly use.
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perc_perc
Jammer
Jammer


Joined: 18 Jan 2018
Posts: 41

PostPosted: Tue Feb 06, 2018 2:19 pm    Post subject: Reply with quote

[quote="a_zimuth"]I think you'll find that things are for the most part "standardized" with only some differences in kits. The most commonly used items will likely be predictable. I've never actually gone through all of the percussion kits to chart them so you may even find it is not an issue for the kit pieces you regularly use.[/quote]

Thank you very much!
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