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Pops, Clicks and other monitor shredding noises
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diziet
Junior Jammer
Junior Jammer


Joined: 07 May 2005
Posts: 13

PostPosted: Sat May 07, 2005 8:35 am    Post subject: Pops, Clicks and other monitor shredding noises Reply with quote

First of all let me rave about how wonderful Jamstix is. I've palyed around with it for a few hours and am blown away. Reall looking forward to using it on some recordings.

The only prob I have is pops and clicks when using DFHs through JS. In the main DFHs window when I click on the pads I often get horrible noises (see title of this post). I've adjsuted my buffer seettings in Cubase and this helps a little. I assumed the noises were due to the sounds not being fully loaded.

However, there is one kick drum that still does it every hit, Even when it seems to be fully loaded. It also does this on when free jamming as well.

I've tested the same drum with DFHs as a standalone and it plays without a problem.

Maybe this could be a lack of memory?

My spec:
Athlon XP 2000+
1Gb RAM
Cubase SE
Window XP Pro
80Gb System disc
MAudio Delta 1010

Hope to hear from someone soon.


www.stuartgbell.co.uk
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Ralph [RZ]
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PostPosted: Sun May 08, 2005 6:18 pm    Post subject: Re: Pops, Clicks and other monitor shredding noises Reply with quote

diziet wrote:
First of all let me rave about how wonderful Jamstix is. I've palyed around with it for a few hours and am blown away. Reall looking forward to using it on some recordings.

The only prob I have is pops and clicks when using DFHs through JS. In the main DFHs window when I click on the pads I often get horrible noises (see title of this post). I've adjsuted my buffer seettings in Cubase and this helps a little. I assumed the noises were due to the sounds not being fully loaded.

However, there is one kick drum that still does it every hit, Even when it seems to be fully loaded. It also does this on when free jamming as well.

I've tested the same drum with DFHs as a standalone and it plays without a problem.

Maybe this could be a lack of memory?

My spec:
Athlon XP 2000+
1Gb RAM
Cubase SE
Window XP Pro
80Gb System disc
MAudio Delta 1010

Hope to hear from someone soon.

www.stuartgbell.co.uk


It sounds like memory. Have you tried to GM500 mapping that comes with Jamstix? It will only use about 500MB of RAM.
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diziet
Junior Jammer
Junior Jammer


Joined: 07 May 2005
Posts: 13

PostPosted: Mon May 09, 2005 4:18 pm    Post subject: Reply with quote

Yup!

I had a shot tonight with a very small brushed kit I pu together myself.
1 Kick
1 Snare
1 Floor Tom
1 Ride
1 Hat

about 200 Mb I reckon, all ambience and bleed switched off.

Still got the horrible noises when the kick was played.
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Ralph [RZ]
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PostPosted: Mon May 09, 2005 4:43 pm    Post subject: Reply with quote

diziet wrote:
Yup!

I had a shot tonight with a very small brushed kit I pu together myself.
1 Kick
1 Snare
1 Floor Tom
1 Ride
1 Hat

about 200 Mb I reckon, all ambience and bleed switched off.

Still got the horrible noises when the kick was played.


Could you send a brief example MP3 to support@rayzoon.com?
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diziet
Junior Jammer
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Joined: 07 May 2005
Posts: 13

PostPosted: Tue May 10, 2005 7:00 am    Post subject: Reply with quote

Will do, although I haven't tried recording anything from JS yet!
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diziet
Junior Jammer
Junior Jammer


Joined: 07 May 2005
Posts: 13

PostPosted: Wed May 11, 2005 10:37 am    Post subject: Reply with quote

Tried to do this last night - no joy. Cubase freezes when using the 'bounce' function in DFHs

Also noticed that the load,save and preset buttons which appear at the bottom of DFHs when run through JS also freeze Cubase.

Can you let me know how to capture the audio that you want?

Thanks
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Ralph [RZ]
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PostPosted: Wed May 11, 2005 11:17 am    Post subject: Reply with quote

diziet wrote:
Tried to do this last night - no joy. Cubase freezes when using the 'bounce' function in DFHs

Also noticed that the load,save and preset buttons which appear at the bottom of DFHs when run through JS also freeze Cubase.

Can you let me know how to capture the audio that you want?

Thanks


Don't run DFHS in JS if you are using Cubase. Instead, load DFHS separately into Cubase and then add a MIDI track with input=Jamstix and output=DFHS. See if that fixes your problem. If not, just use audio export in Cubase to get a recording. Also, don't use the cache function in DFHS.
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diziet
Junior Jammer
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Joined: 07 May 2005
Posts: 13

PostPosted: Wed May 11, 2005 7:26 pm    Post subject: Reply with quote

Ok thanks for that! My pops and clicks seem to have decreased somewhat!

So what I want to check now is to see if the following would be a good way of working:

Load up jamstix as an input to a midi channel

Load up DFHS connected to the output

Use jamstix to create my drum tracks.

Use midi out to record the output of JS

Use bounce function in DFHS to record the audio

I've got a couple of questions about this:
I read somewhere that unless JS is running in DFHS mode it will not be able to use all of the DFHS facilities eg Left or Right hand hits etc. Is this corrrect?

Would I need to modify the mapping in JS to take account of the fact that it does not 'know' it will be connected to DFHS. ie change the JS mapping to suit the kit I am using?

Earlier tonight I tried bouncing tracks in the above way. The only audio sounds I got sounded very synthesised - not DFHS sounds!

Apologies if my question are a bit lame. I'm very new to using VSTis and samplers!
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Ralph [RZ]
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PostPosted: Wed May 11, 2005 7:55 pm    Post subject: Reply with quote

diziet wrote:
Ok thanks for that! My pops and clicks seem to have decreased somewhat!

So what I want to check now is to see if the following would be a good way of working:

Load up jamstix as an input to a midi channel

Load up DFHS connected to the output

Use jamstix to create my drum tracks.

Use midi out to record the output of JS

Use bounce function in DFHS to record the audio

Sound right. I personally never use the cache in DFHS and therefore can export in the host w/o the DFHS bounce function and w/o recording.

Quote:

I read somewhere that unless JS is running in DFHS mode it will not be able to use all of the DFHS facilities eg Left or Right hand hits etc. Is this corrrect?

Yes, when using Jamstix in this manner with DFHS, make sure to check the 'MIDI-Out Only' box in the mappings tab and load a DFHS mapping via the LOAD button.
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diziet
Junior Jammer
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Joined: 07 May 2005
Posts: 13

PostPosted: Thu May 12, 2005 3:59 am    Post subject: Reply with quote

OK So is this how I do it:

1. Create midi
2. Set JS as input, DFHS as output
3. Set JS to midi out only
4. Load DFHS drum map in JS
5. Record midi to mid track
6. Bounce in DFHS to get audio tracks

And this method will allow me to access all the RH / LH snare functions etc?

My confusion is beginning to lessen...
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Ralph [RZ]
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PostPosted: Thu May 12, 2005 8:27 am    Post subject: Reply with quote

diziet wrote:
OK So is this how I do it:

1. Create midi
2. Set JS as input, DFHS as output
3. Set JS to midi out only
4. Load DFHS drum map in JS
5. Record midi to mid track
6. Bounce in DFHS to get audio tracks

And this method will allow me to access all the RH / LH snare functions etc?

My confusion is beginning to lessen...


Sounds right
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diziet
Junior Jammer
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PostPosted: Thu May 12, 2005 9:49 am    Post subject: Reply with quote

Ralph, thanks a lot for the help. I'll try this tonight if I get the chance.
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diziet
Junior Jammer
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PostPosted: Thu May 12, 2005 4:08 pm    Post subject: Reply with quote

Success!! Managed to create midi file and get audio tracks as well Razz

Bit confused about this whole mapping thing though...

I used the 500 Mb kit mapping in jamstix. I figured that if I was to run DFHS seperately I should have a kit to match.

So..

I initially ran DFHS embedded and saved the kit in DFHS.

I then opened up DFHS seperately and reloaded this kit (JS now set to midi out only) then recirded midi etc from there.

Some questions...

If I create a kit in DFHS (eg I have a small six piece brushed kit) do I need to create a seperate JS mapping?

How does JS know that a mapping relates to DFHS and so allows it to access all the LH / RH hits etc?

In DFHS on the snare there are a large number of different types of hit (eg brushed, flam). How does JS access these when they are not listed in the JS mapper?

Maybe there's a seperate tutorial some where for dealing with all this stuff.. Or maybe that could be a sugestion for the future...

Thanks again for your patience guys!!! Shocked
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Ralph [RZ]
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PostPosted: Thu May 12, 2005 4:16 pm    Post subject: Reply with quote

diziet wrote:
Success!! Managed to create midi file and get audio tracks as well Razz

Glad to hear that!

Quote:

If I create a kit in DFHS (eg I have a small six piece brushed kit) do I need to create a seperate JS mapping?

If it's differently mapped than the Jamstix DFHS mappings, yes. Just use a DFHS mapping from Jamstix, load your custom DFHS kit and then walk through the sound list in the mappings tab, clicking AUDIT on each sound and adjusting the key if it doesn't match. Then save the mapping.

Quote:

How does JS know that a mapping relates to DFHS and so allows it to access all the LH / RH hits etc?

It recognizes the 'drummer.dll' path in the mapping.

Quote:

In DFHS on the snare there are a large number of different types of hit (eg brushed, flam). How does JS access these when they are not listed in the JS mapper?

Jamstix only uses LRSnare and LRTom extra sounds from DFHS.
If you need to change the mappings for these, follow the instructions in the Jamstix PDF manual on Page 44 (Extra Sounds)
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diziet
Junior Jammer
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PostPosted: Thu May 12, 2005 4:18 pm    Post subject: Reply with quote

Wow , quick response!

OK Last Q for now...

How do I ensure that drummer.dll is included in the mapping?
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