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Jamstix 2 Information
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Ralph [RZ]
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PostPosted: Thu Mar 01, 2007 7:53 pm    Post subject: Reply with quote

acabreira wrote:

About the limb control, will it be possible to map left and right limbs to different keys? And what about rimshots? Addictive Drums for example a nice support for both left and right hits and rimshots.

All taken care of. You can map left/right snare and toms to separate keys and there is also a snare rimshot key (which JS 1.81 already has as well btw.)
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Phil Fee
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PostPosted: Thu Mar 01, 2007 8:49 pm    Post subject: Reply with quote

Zauni wrote:
The current arranger has several big disadvantages: it doesn't enforce structure, is too big and doesn't use space efficiently (only one cell out of 16 vertical ones can be active at any time). The new arranger is the 'song sheet' on the left. Once you use it yourself, you will see its advantages.

I really like this idea Ralph. As you say, the current arranger uses a lot of space for not a lot and is a bit unweildy.

I thought the ability to set up a structure quickly and drag elements around was great on Notator Atari and it will be even better on Jamstix 2. Cubase has got a lame version of this but the vertlcal layout is how you write it on a song sheet and it is more efficient - much better than the linear setup.
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Augie
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PostPosted: Fri Mar 02, 2007 1:00 pm    Post subject: Reply with quote

Zauni wrote:
Jamstix 2 is an (almost) complete rewrite and has been developed with a focus towards future expansion possibilities, such as add-ons for percussion and bass as well as expandable AI. Once this new concept has proven itself in the market place and in industry reviews, we will put more coals on the marketing fire. Rayzoon is in the black, so we do not need to rush things...


Ralph -

As an investment banker with 25 years of experience and also a musician with 35 years in, I can say this is an excellent way to run your business model. In JS1, you already offer a product with core distinctive competences that many companies would seek to take to the mass market immediately. The thing is, so many companies do not (in fact, can not) meet the hype in their advertising because they jump to mass media too quickly. That is why many of them eventually languish on the vine even as their original product offerings seemed innovative and were quite intriguing and well-received during their first 5 years on the market. In fact, as you may be aware one of the major players involved in amp modeling/etc. is now having serious "user revolt" and "sales out-migration" issues precisely because management did not pay attention to what was going on in their own online Fora as they released products in the past year.

Your constant response to us and patient feedback has resulted in you listening to what it is the user base really would like to see JS become, and clearly you are taking great strides in JS2 to move in that direction. As I repeatedly tell clients eager to expand through bond issues and other debt financing, no company ever failed because they didn't spend money they DIDN'T have. Operating in the black, on a cash basis, IS the way for a company to prosper. As rates climb, had you saddled yourself with the revolving credit lines and commercial bank loans necessary to take on a mass marketing campaign, you would be facing outside stressors that would necessarily have a negative impact on your ability to think outside the box the way you so ably have proven capable of doing.

You were wise to wait - As it is, with the Jamboree bundle an imaginative musician can get very believable tracks "out of the box" for an impossibly reasonable price. I use your samples with the WAVES plugs and turn out some terrific tracks now. The fact that JS also plays nice with BFD, DFH, Battery, etc. is value added. Frankly, the bang for buck, pardon my pun, is astonishing. But, the most important thing you've done is to basically allow all of us to serve as defacto BETA contributors with one crucial distinction - JS WORKS BRILLIANTLY AS A VSTi, and it ISN'T a BETA!!!! You just respond to requests so quickly it's as if it were a BETA.

So, good luck and take your time. The screen shots look great, and I for one will be very excited when you release version 2. The cool thing is, all of us know that when you DO decide to release it, it will be absolutely the coolest. I really look forward to release, but only when YOU are satisfied that it's good enough Very Happy Very Happy
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Ralph [RZ]
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PostPosted: Fri Mar 02, 2007 1:05 pm    Post subject: Reply with quote

Much appreciate your kind and affirming words, Augie!
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andrewwright67
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PostPosted: Fri Mar 02, 2007 2:22 pm    Post subject: Reply with quote

Couldn't have said it better myself, nice 1 Augie Very Happy
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KiLLiN-TiMe
Junior Jammer
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PostPosted: Fri Mar 02, 2007 7:36 pm    Post subject: Reply with quote

Does this mean that I'm going to have to buy a new tee shirt pretty soon to advertise to everyone "Jamstix 2"?
Laughing
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acabreira
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PostPosted: Sat Mar 03, 2007 5:51 am    Post subject: Reply with quote

Zauni wrote:
and there is also a snare rimshot key (which JS 1.81 already has as well btw.)


Yes, of course, Ralph, but will there be a way to use rimshots in the arrangement itself other than accents?

Thanks.
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Ralph [RZ]
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PostPosted: Sat Mar 03, 2007 8:10 am    Post subject: Reply with quote

Sorry about that, I didn't catch that the first time!

Yes, the bar editor in Jamstix 2 allows you to asssign snare rimshots. Here's the current list of assignable sounds. It's copied from code so excuse the abbreviation and assigned numbers:

pKick=0;
pSnareSide=2;
pSnareBounce=3;
pSnareRim=4;
pSnareBrushMuted=5;
pSnareBrushing=6;

pHH=8; //open state controlled by CC4
pHHFootClose=9;

pRide=12;
pRideBell=13;

pCrash1=15;
pCrash2=16;
pCrash3=17;
pCrash4=18;

pSplash1=19;
pSplash2=20;
pSplash3=21;

pChina1=22;
pChina2=23;
pChina3=24;
pChina4=25;

pJamHi=32;
pJamLo=33;
pChimes=34;
pCowbell=35;
pTambourine=36;

pSnareL=38;
pSnareR=39;
pTom1L=40;
pTom1R=41;
pTom2L=42;
pTom2R=43;
pTom3L=44;
pTom3R=45;
pTom4L=46;
pTom4R=47;
pTom5L=48;
pTom5R=49;

pHH0=50;
pHH25=51;
pHH50=52;
pHH75=53;
pHH100=54;

pChoke=55;

pEggShaker=56;
pMetalShaker=57;
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sstillwell
Junior Jammer
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PostPosted: Sat Mar 03, 2007 5:02 pm    Post subject: Reply with quote

Waiting with an odd mix of patience and impatience...

Rock on!!!

Scott
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Stringer
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Joined: 26 Nov 2006
Posts: 52

PostPosted: Sun Mar 04, 2007 11:00 am    Post subject: Reply with quote

Jamstix 2 sounds like it is going to be a very powerful and flexible tool. I am getting good results with Jamstix 1, but I do find the interface a little counterintuitive at times. I am very glad I bought it though.

John
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KiLLiN-TiMe
Junior Jammer
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Joined: 14 Oct 2006
Posts: 8

PostPosted: Sun Mar 04, 2007 3:09 pm    Post subject: Reply with quote

sstillwell wrote:
Waiting with an odd mix of patience and impatience...

Rock on!!!

Scott


I'm just impatient. Laughing
But then again... I'm like that with everything! Embarassed
If I order something by UPS for say, I'm checking their web site a couple of times a day just to see when that item is going to show up! Laughing

So just let me say this Rayzoon... Please hurry! I don't know how much more I can take! Laughing

Also the logical side of me (yes there is one of those too) understands that it needs to be right before it's released.

Cant wait! Love your product (really cant wait to see how you improved something that already rocks!) and am egar to help spread the word.

KT
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sekim
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PostPosted: Sun Mar 04, 2007 4:35 pm    Post subject: Reply with quote

Will V2 have a "shuffliness" adjustment? I was working on a rockish tune that needed something between the JS standard and shuffle settings...
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Ralph [RZ]
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PostPosted: Sun Mar 04, 2007 9:02 pm    Post subject: Reply with quote

Yes, JS2 has a shuffle slider to adjust the degree of 'shuffliness'.
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acabreira
Grand Master Jam
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PostPosted: Sun Mar 04, 2007 9:36 pm    Post subject: Reply with quote

Zauni wrote:
Sorry about that, I didn't catch that the first time!

Yes, the bar editor in Jamstix 2 allows you to asssign snare rimshots. Here's the current list of assignable sounds. It's copied from code so excuse the abbreviation and assigned numbers:

pKick=0;
pSnareSide=2;
pSnareBounce=3;
pSnareRim=4;
pSnareBrushMuted=5;
pSnareBrushing=6;

pHH=8; //open state controlled by CC4
pHHFootClose=9;

pRide=12;
pRideBell=13;

pCrash1=15;
pCrash2=16;
pCrash3=17;
pCrash4=18;

pSplash1=19;
pSplash2=20;
pSplash3=21;

pChina1=22;
pChina2=23;
pChina3=24;
pChina4=25;

pJamHi=32;
pJamLo=33;
pChimes=34;
pCowbell=35;
pTambourine=36;

pSnareL=38;
pSnareR=39;
pTom1L=40;
pTom1R=41;
pTom2L=42;
pTom2R=43;
pTom3L=44;
pTom3R=45;
pTom4L=46;
pTom4R=47;
pTom5L=48;
pTom5R=49;

pHH0=50;
pHH25=51;
pHH50=52;
pHH75=53;
pHH100=54;

pChoke=55;

pEggShaker=56;
pMetalShaker=57;


Ah, that´s great, all assignable in the editor itself? Plus I see there are more cymbals and hihat states, really nice.

And what about fills? Is there a special editor for these or it will be editable in the bar editor?

Yep, looks like I´m getting impatient too Wink
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Ralph [RZ]
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PostPosted: Mon Mar 05, 2007 7:51 am    Post subject: Reply with quote

acabreira wrote:
Ah, that´s great, all assignable in the editor itself?

Yes, that's correct.

Quote:

And what about fills? Is there a special editor for these or it will be editable in the bar editor?

Yes, when you switch between 'Groove','Accent' and 'Fill' with the buttons under the word 'Brain', the brain display will switch accordingly as well as the bar editor so that you can hand-edit each aspect separately in it.
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