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SONAR 5
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maz
Jammer
Jammer


Joined: 02 Jun 2006
Posts: 33

PostPosted: Tue Jun 20, 2006 4:56 pm    Post subject: Reply with quote

Great, that answers my question.

I'll play with the ini file.

Thanks
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maz
Jammer
Jammer


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PostPosted: Tue Jun 20, 2006 5:22 pm    Post subject: Reply with quote

Overall, it;s a bit deflating though. I guess I got jamstix since in theory it could offer so many groove variation, but in reality it is very limited to the grooves that's already programmed in.

I wished that there were more presets in grooves, much more variation, and more genre to pick from. I would have liked to have ie, rock/funk/hard rock/classic rock/etc genre to pick, and then pick the funk/complex for each genre.

I used the jamstix to play with my wife, and her first impression was that her keyboard had better sounding drum grooves that what jamstix was "jamming".

I'm not trying to put JS down, I think that I was just expecting a different software. I was hoping for much more variation and breath of choices that the same patterns that it seems to play.

At this point, I guess I have to import grooves from groove monkee and try to have JS vary some of the high hats/cymbals on the grooves, I'm not even sure JS can do that.

I think for the money, there should have been much more variation of grooves offered, it would seriously strenghten this software.

Just my 2 cents.
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Ralph [RZ]
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Joined: 02 Jan 2008
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PostPosted: Tue Jun 20, 2006 6:13 pm    Post subject: Reply with quote

maz wrote:
Overall, it;s a bit deflating though. I guess I got jamstix since in theory it could offer so many groove variation, but in reality it is very limited to the grooves that's already programmed in.

Not true. The grooves are only limited when funk and comp sliders are low because it restricts the range.

Quote:

I wished that there were more presets in grooves, much more variation, and more genre to pick from. I would have liked to have ie, rock/funk/hard rock/classic rock/etc genre to pick, and then pick the funk/complex for each genre.

We are working on new concepts for JS2 that make free jamming more genre-oriented.

Quote:

I used the jamstix to play with my wife, and her first impression was that her keyboard had better sounding drum grooves that what jamstix was "jamming".

Well, free jamming is but ONE aspects of JS. You could have done a key word jam instead to show off some of the JS library rhythms. Most of those blow the socks off any 'keyboard grooves' IMHO.

Furthermore, the 'keyboard' does not have rhythms that change in response to velocity, have probable notes, velocity variations etc...

Quote:

At this point, I guess I have to import grooves from groove monkee and try to have JS vary some of the high hats/cymbals on the grooves, I'm not even sure JS can do that.

You can also use JS library grooves. And, yes, JS can vary hats.

Quote:

I think for the money, there should have been much more variation of grooves offered, it would seriously strenghten this software.

I think for the money you are getting:

- a high quality drum module
- free jam rhythm generator (which is what you are disappointed by)
- built-in arranger with fills and VST automation
- hundreds of library rhythms
- a rhythm play engine that can interactively vary rhythms
- human play rule enforcement in all modes

There are lots of things to improve in Jamstix and we have many bunnies in our hat for JS2 but to call the current JS 'not enough for the money'.......?

But I do respect your opinion and will continue to be of any assistance I can in making JS work for you.
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maz
Jammer
Jammer


Joined: 02 Jun 2006
Posts: 33

PostPosted: Tue Jun 20, 2006 8:42 pm    Post subject: Reply with quote

Well, compared to say even groove monkee, I have to admitt that the grooves on JS are definitly limited.

I'm not trying to put down this software, I own it and I would like to take the most out of it.

I have tried the included library and frankly they are also somewhat lacking. Why cant we import other grooves such as groovemonkee and let JS make it variable with different kick/snare velocity as you can with JS's own built in groove library. PLEASE PLEASE, let us import other grooves and let up vary it up much more with snar/toms/kicks velocity/accents. I think that's were the strenght of the JS is.

Anyways, I frankly think that the only thing missing is more variety for grooves. If it had, I believe it will be the killer of any other groove library out there...

Please keep updating the software, despite my skeptism, I do hope you guys add extra groove variations.

Anyways, I'm done. I'll play with JS more.
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Ralph [RZ]
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PostPosted: Tue Jun 20, 2006 10:08 pm    Post subject: Reply with quote

maz wrote:
Why cant we import other grooves such as groovemonkee and let JS make it variable with different kick/snare velocity as you can with JS's own built in groove library. PLEASE PLEASE, let us import other grooves and let up vary it up much more with snar/toms/kicks velocity/accents. I think that's were the strenght of the JS is.

You can import them via the 'Import' button in the rhythm library.

Quote:

Please keep updating the software, despite my skeptism, I do hope you guys add extra groove variations.

We're just getting started Smile
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maz
Jammer
Jammer


Joined: 02 Jun 2006
Posts: 33

PostPosted: Tue Jun 20, 2006 10:45 pm    Post subject: Reply with quote

Sorry, I didn't explain myself clearly. I do know about the import option, however I don't think JS can change/randomize velocity/accent variations of the imported kicks/snare/toms/cymbals on the IMPORTED groove. Am I wrong in this?

If I can do the above, then I'll be much happier.
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Ralph [RZ]
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PostPosted: Wed Jun 21, 2006 6:08 am    Post subject: Reply with quote

maz wrote:
Sorry, I didn't explain myself clearly. I do know about the import option, however I don't think JS can change/randomize velocity/accent variations of the imported kicks/snare/toms/cymbals on the IMPORTED groove. Am I wrong in this?

Yes, you can. You'd import the groove and then do any of the following:

1) Set snare and tom accent slider to a fitting level. As the groove plays, accents are thrown on top of the groove at the specified rate.

2) Set the 'Kick Probabilities' to anything less than full-right. If any of the kick boxes next to the sliders are checked, those kicks will now be skipped as the groove plays at a rate proportional to how far left the slider is. If the groove doesn't have any of those boxes checked, try checking some and see if you like it.

3) Experiment with changing the probability sliders of the hihat panel. These affect the likelihood of the events of the + column to occur as the groove plays. If they all say 'Silent', change some and see if you like it. Example: set a box to 'Open' and set the 'Open' slider to a 1/3 from the left.

Jamstix 2 will give you some automated functions that do similar things as part of its rhythm randomization/morphing functions. I'll see if we can get some of it into the next beta...
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maz
Jammer
Jammer


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PostPosted: Wed Jun 21, 2006 9:12 am    Post subject: Reply with quote

Thanks again. I'll keep playing with it.

BTW, I just got DFH C&V to go along with JS. Have to set that up. Is there anything specific I need to do from the JS side for C&V?

You guys have the BEST support of any company.
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Ralph [RZ]
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PostPosted: Wed Jun 21, 2006 9:21 am    Post subject: Reply with quote

maz wrote:
Is there anything specific I need to do from the JS side for C&V?

Just fire up JS, go to the mapping tab and select any of the 'DFH C&V mappings'. JS will ask you once for the location of the drummer.dll and then remember it. It will then load C&V into itself and initialize a kit. You can use 'Configure' in JS to access the C&V GUI and change the kit as needed. You can save such changes to new mappings as well in JS.
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DrJ
Jam Meister
Jam Meister


Joined: 06 Feb 2006
Posts: 75

PostPosted: Wed Jun 21, 2006 11:41 am    Post subject: Reply with quote

I highly recommend playing with the pocket settings, as a non-drummer i was amazed how much you can change the feel of a groove by kicking the different parts around!

Lots of fun too, just dont spend too much time staring at the screen or you'll end up looking like this Shocked
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maz
Jammer
Jammer


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PostPosted: Wed Jun 21, 2006 3:25 pm    Post subject: Reply with quote

Interesnting. Can't get C&V to work with JS.

C&V work by itself, tried different midi grooves and plays back just fine.

I then load JS, go to mapping, click Load, choose DFH C&V 800 set 1, click load and get this message:

CANNOT LOAD MODULE BECAUSE IT REQUIRES AT LEAST 7 OUTPUTS. PLEASE ADJUST JAMSTIX IN THE MAPPING TAB ACCORDINGLY AND RESTART JAMSIX FOR THE CHANGE TO TAKE EFFECT.


I did change outputs under sounds to 7, or 8. still says not enough outputs..

Please help.

Tx
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maz
Jammer
Jammer


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PostPosted: Wed Jun 21, 2006 3:59 pm    Post subject: Reply with quote

Nevermind, figured it out.


What is interesting now is that the C&V sound that I'm getting form JS is a bit different than straignt out of C&V without using JS.

So in other words, when I load C&V VST and play a midi file and compare it to C&V throught JS playin the same midi, there is a slight change in pich of hte sound. The drums DEFINITLY do not sound the same after going JS. It's as if I have a filter added in, except I do not.


I know there must be a setting somewhere that I need to check off...
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Ralph [RZ]
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PostPosted: Wed Jun 21, 2006 6:02 pm    Post subject: Reply with quote

You can also check 'MIDI-Out Only' in Jamstix, which unloads C&V but keeps the mapping, and then add C&V straight to Sonar and route the Jamstix MIDI output (available in Sonar 5.2 only) to C&V. That way the sound is not going through the Jamstix mixer/compressors at all.
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maz
Jammer
Jammer


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PostPosted: Wed Jun 21, 2006 11:30 pm    Post subject: Reply with quote

Interesting, I'll have to check it out. My sonar doesnt have the upgrade yet, so I guess I have to do that update.

1. So if I go JS midi out, does it map specificaly for C&V or does it send out standard midi GM mapping?

2. Interesting (I only tried it once, I have to try it again to confirm.)
Under JS, the C&V total mem usage was much less (~60% less) then straight C&V in sonar. I kept EVERYTHING the same, same drum kit, mics, etc etc. Very weird. I'll try again tomorrow to confirm.

Thanks man, you'r help is invaluable
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Ralph [RZ]
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PostPosted: Thu Jun 22, 2006 10:12 am    Post subject: Reply with quote

maz wrote:

1. So if I go JS midi out, does it map specificaly for C&V or does it send out standard midi GM mapping?

By default, JS sends in GM format but if you load a mapping (with MIDI-Out Only checked) then the key mapping is set to that. This way you can load a C&V mapping (but not actually load C&V into JS) and have the MIDI data sent in C&V format.
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