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Reducing Ambience Without The Ambience Slider :)

 
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Ralph [RZ]
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PostPosted: Sat Oct 22, 2005 4:18 pm    Post subject: Reducing Ambience Without The Ambience Slider :) Reply with quote

Sometimes you need a kit that's dry because the song needs it or you want to use your own room simulator on the drums.

One obvious way is to reduce the ambience of individual sounds or the whole kit but this reduces the drum signal to the close-mono mic signals.

An better way is to shorten the sustain of some or all drums sounds so you get to keep the attack and richness of the ambience stereo signal but without the sustain, decay and 'boominess'.
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GuruOne
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PostPosted: Sun Oct 23, 2005 1:46 am    Post subject: Reply with quote

Esp. if ya love the Phil Collins sound like me Smile

Cool

ps. Vote for my NIN remix @

www.myspace.com/mp3comauguruone

(uses drums/bass loops, made with BFD Tama, from my upcoming Loops CD)
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chardin
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PostPosted: Wed Oct 26, 2005 8:15 am    Post subject: Reply with quote

Ralph,

I really appreciate tips and tricks like this. Please post more if you or anyone else have any up your sleeve. I would also suggest a sticky Tips and Tricks topic.
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TallPaul
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PostPosted: Fri Dec 09, 2005 7:44 pm    Post subject: Reply with quote

Hi Ralph,
This was the only post I saw in a search with 'ambience' in it so I thought I'd post here! Smile On a song we recently, ummm, discussed: I am putting all snares on Output #2. If I then check "Ambience: Route to $4" then ALL the snare sounds go to Output #4, and if I check it ALL snare sounds go to Output #2. This is with the slider anywhere from 0% to 100%. Is this what I should expect? Thanks,
Paul
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Ralph [RZ]
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PostPosted: Sat Dec 10, 2005 10:42 am    Post subject: Reply with quote

I'll check that out...
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Ralph [RZ]
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PostPosted: Mon Dec 12, 2005 3:56 pm    Post subject: Reply with quote

Your snare is probably a Close Stereo sound (with CS in the name).

These sounds have no ambience but are transmitting their close stereo signal via the ambience channels so that's why it all ends up in #4.

We will fix that in the next beta so CS sounds don't route to #4.
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