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How to program Powermetal rhythms like Helloween with dbase

 
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mazze
Jammer
Jammer


Joined: 26 Aug 2007
Posts: 25

PostPosted: Tue Mar 16, 2010 4:54 pm    Post subject: How to program Powermetal rhythms like Helloween with dbase Reply with quote

Hi guys,

already asked that question in the German Forum and was not satisfied with the results, so I am still seeking for a better solution:
What style, what drummer what settings would you select to produce a drumtrack for Powermetal like in the examples below. Important is a humanized doublebaseaction, and this detail combined with the right snare action and HH or Ride will make it, but how? So listen:

http://www.youtube.com/watch?v=kDXfR-0MwJM&feature=related

http://www.youtube.com/watch?v=CimFRUlV178

http://www.youtube.com/watch?v=nAegHGGwru8

MAybe you can post some mp3 examples or your presets or whatever

Greetings from Germany
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hjcooper_
Junior Jammer
Junior Jammer


Joined: 26 Mar 2010
Posts: 2

PostPosted: Fri Mar 26, 2010 11:17 pm    Post subject: Reply with quote

I'd be interested in this too (power metal style drums).

Haven't bought Jamstix yet but I'm very close to pulling the trigger. I think there is a thread where someone asked about 16th note double kick drums and that it is not currently possible. Will that be corrected in Jamstix III?
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Loka_senna
Jam Meister
Jam Meister


Joined: 23 Feb 2009
Posts: 68

PostPosted: Sat Mar 27, 2010 2:51 pm    Post subject: Reply with quote

That was me. Sixteenth-note double-kicks are possible, the brain just has trouble doing them automatically. With JS3, you can currently borrow "Double Bass" from one of the other styles, and it will sort out most of the kick hits properly, but it still needs some tweaking (on gallops, especially). But yeah, I do double-kicks by hand all the time.

For Helloween, I'd start with one of the MetalPak drummers, turn off a lot of the more modern accents like gallop kicks before a snare hit, and let him vary the timing a bit to make the pattern sound less mechanical than, say, Painkiller.

From what I remember, old Helloween used a lot of ride cymbal, so you'll want to either mess with the cymbal settings or keep the power knob turned up high enough to trigger the auto-switching thing.
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dysfunction
Jamologist
Jamologist


Joined: 04 Aug 2007
Posts: 197

PostPosted: Sat Mar 27, 2010 5:08 pm    Post subject: Reply with quote

Yeah, you'll probably want to use the Modern Metal style, experiment with the complexity slider for the kick- turning that all the way up will give you a full 16th double kick pattern. You may also need to extract the snare from the Custom Metal style, or just use Custom Metal if you don't need double kick. I get the best results with Jason for power metal-style fills, just turn the accents down.
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hjcooper_
Junior Jammer
Junior Jammer


Joined: 26 Mar 2010
Posts: 2

PostPosted: Mon Mar 29, 2010 8:32 pm    Post subject: Reply with quote

helpful, guys. thnx. So I would definitely need the MetalPak then?
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dysfunction
Jamologist
Jamologist


Joined: 04 Aug 2007
Posts: 197

PostPosted: Mon Mar 29, 2010 11:29 pm    Post subject: Reply with quote

Yes, I would say so. It would be possible to do without, but you'd be doing quite a lot of hand-editing in the bar editor.
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mazze
Jammer
Jammer


Joined: 26 Aug 2007
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PostPosted: Wed Mar 31, 2010 4:57 pm    Post subject: Reply with quote

Very interesting guys, will try it.

What you think about: double base action should be done with two different sound, simulating two separate kickdrums or simulating two pedals. You know a possibility to make that with JS?

@Ralph: could that be an update or JS3 second Basedrum?
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Loka_senna
Jam Meister
Jam Meister


Joined: 23 Feb 2009
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PostPosted: Wed Mar 31, 2010 6:51 pm    Post subject: Reply with quote

The newest beta (15) includes an update to the Double Bass element I was having trouble with before. I haven't had a chance to check it out yet, but Ralph's presumably got it sorted out.

As for having two different sounds... I don't see that working out too well. At the absolute most, you might have the kicks panned just a bit off to either side, but doing anything more is probably going to sound pretty bad.
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dysfunction
Jamologist
Jamologist


Joined: 04 Aug 2007
Posts: 197

PostPosted: Fri Apr 02, 2010 11:48 am    Post subject: Reply with quote

Loka_senna wrote:
As for having two different sounds... I don't see that working out too well. At the absolute most, you might have the kicks panned just a bit off to either side, but doing anything more is probably going to sound pretty bad.


Agreed, plenty of metal drummers use double-pedal on a single kick anyway, and even those that don't, the kick isn't usually panned and is heavily EQed and compressed, so in the end the only audible difference will be the slight difference in play styles (double-pedal doesn't have quite even tensions in each pedal foot whereas double-kick does, resulting in slightly different kick playing). If you really want true double-kicks, the only drum sample library I'm aware of that has them is the Metal Factory expansion for Superior, but Jamstix won't output different midi notes for each foot or subhost two separate kickdrums, so you'd have to edit that manually.
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Earache_
Junior Jammer
Junior Jammer


Joined: 12 Jun 2009
Posts: 10

PostPosted: Thu Jun 03, 2010 5:13 pm    Post subject: Reply with quote

Just playing around with this in JS3, I have pretty much everything set as described above. I turned Kick-Busy to full and Funk/Double Strokes off to get the straight double base. Then added the Classic Kick/Snare, removed all ticks in both, then ticked off all four Neutral Snare hits. Bump the BPM up around 140+ and this should start to sound familiar.

I also removed the default Snare widget as it seemed to interfere a bit while I was playing around.
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majawe_0
Junior Jammer
Junior Jammer


Joined: 17 Jun 2010
Posts: 19

PostPosted: Fri Jun 25, 2010 6:32 am    Post subject: Reply with quote

Can I just confirm here, I wanna generate some naturalistic-sounding hyper-fast blastcore beats (with double-bass), ultra-tight yet still humanistic-sounding, lots of fills and sudden changes in tempo etc, so... do I need to buy the MetalPak with its extra drums & drummers?? Is that the best way to go? I want to push it to the max, like some ultra-technical and ultra-fit real-life human drummer! So does MetalPak have the necessary algorithms/whatever that I need?? Thanks for any input/suggestions/advice!
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