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Channel groupings...

 
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darcyb62
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PostPosted: Mon May 02, 2005 9:24 am    Post subject: Channel groupings... Reply with quote

I think I kow how to seperate the different instruments onto channels and I know how to map outputs to channels using racks in tracktion. What I don't is what make sense in grouping instruments to a channel. I would think there would be groupings that would kind of go along the lines of how drums might be mic'd but I have no idea how drums might be mic'd.

A generic grouping arrangement would be greatly appreciated using the internal Jamstix drumkit.
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Ralph [RZ]
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PostPosted: Mon May 02, 2005 10:52 am    Post subject: Re: Channel groupings... Reply with quote

darcyb62 wrote:
I think I kow how to seperate the different instruments onto channels and I know how to map outputs to channels using racks in tracktion. What I don't is what make sense in grouping instruments to a channel. I would think there would be groupings that would kind of go along the lines of how drums might be mic'd but I have no idea how drums might be mic'd.


Basic drum mic setup would be like this:

1 Kick mic
1 Snare mic
1 HiHat mic
1 Tom mic for each tom
2 Overhead mics (stereo image)

There are not enough outputs in Jamstix to fully simulate this but I'd recommend this grouping:

Output #1 Kick/Snare
Output #2 HiHat
Output #3 All Toms
Output #4 Ambience

However, since you have separate volume, pan, ambience etc. controls for each sound in the Jamstix internal engine, it really doesn't matter from a control standpoint since each sound is fully controllable no matter where you route it. Therefore, it is more important to group according to what FX you want to add in your host.

Hope this helps
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darcyb62
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PostPosted: Mon May 02, 2005 12:06 pm    Post subject: Reply with quote

Thanks much...

Just a question... Why would I route ambience seperately as opposed to keeping it with original sound/track?
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Ralph [RZ]
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PostPosted: Mon May 02, 2005 12:12 pm    Post subject: Reply with quote

darcyb62 wrote:
Thanks much...

Just a question... Why would I route ambience seperately as opposed to keeping it with original sound/track?


You would do that if you were adding FX in the host, such as reverb, EQ etc. It is often better to leave the ambience, which is a stereo overhead mic signal, clean and unprocessed.
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GregHolmes
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PostPosted: Mon May 02, 2005 12:24 pm    Post subject: Reply with quote

A quick and easy routing is this:

- Map snare(s) to out#2, panned LEFT
- Map kick to out#2, panned RIGHT
- Map toms to out#3
- Route ambience to out#4

This leaves hats and cymbals on #1.

In your host, you can grab #2-LEFT and add your usual snare fx. And #2-RIGHT is the kick. The toms (on out#3) can be fed into the 'big room'. Boom - boooom - boooom! If you need hihats isolated, then map them to out#4 and turn ambience off. (Hats don't need to be stereo, so you could pan them #4-LEFT and use #4-RIGHT for cowbell, etc.)

This method assumes that your host is capable of multiple audio channels AND that it can treat LEFT and RIGHT channels of out#2 separately (and pan them). Plogue Bidule has no problem with this!
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darcyb62
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PostPosted: Mon May 02, 2005 3:18 pm    Post subject: Reply with quote

Thanks... I'll give these ideas a try...
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RichLum
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PostPosted: Mon May 02, 2005 6:39 pm    Post subject: Reply with quote

Hey Greg thanks for the tip about using the left and right channels for snare and kick!!!

Why didn't I think of that!!!

I've been using separate channels for kick and snare and then then leaving the toms and cycmbals all on the same channel.

Will give that a go and hopefully have a little bt more control in the mix Smile

Even if your host can't treat the left/right of channel 2 separately, once you render it to a wav you can split the stereo wav to 2 mono's and then mix from there

Rich
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max
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PostPosted: Mon May 02, 2005 10:57 pm    Post subject: Reply with quote

this last post got me thinking and I tried a little experiment... and did not exactly learn what I thought I would, but did find a curiosity...

...such is the way of 'mad science'.....

I was thinking that maybe inside energyXT, I could load two instances of JS, with exactly the same Rhy Pattern... oh say, the nice ride thing...

and then thinking in one of them I could send some of the drums to various outs 1,2,3,4 and also cut the volume on the remaining drums to zero....

and then thinking in the other instance of JS I would do the opposite... cut the volume to zero on the drums used in the first JS instance and assign the others to the outs 1-4 in the second instance...

see my idea?

well it didn't exactly work... but what IS curious is that changes in either instance of JS showed up in both... and then when playing [manual jam mode] the bar count went to 995 and stayed there....

not a 'bug' and not a complaint ... just a report from the 'mad science' lab... Laughing
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GregHolmes
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PostPosted: Tue May 03, 2005 1:35 pm    Post subject: Reply with quote

RichLum wrote:
Even if your host can't treat the left/right of channel 2 separately, once you render it to a wav you can split the stereo wav

Well, I didn't think of that! I'm mainly focused on real-time live usage of Jamstix, and for that, I use Plogue Bidule.

I don't want to always "plug" Plogue (bi-lingual pun?), but it can be used in a VST mode (like ReWire, but better). It's very worthwhile trying out the free demo, if only to see all the ins and outs of Jamstix (and I mean audio/MIDI ins and outs).
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darcyb62
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PostPosted: Wed May 04, 2005 9:49 am    Post subject: Reply with quote

Thanks for your comments on this... I went with Greg's idea and it's exactly what I was looking for....
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GregHolmes
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PostPosted: Wed May 04, 2005 11:28 am    Post subject: Reply with quote

As the Simpsons' Mr. Burns says: "Excellent!"
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Musikman4Christ
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PostPosted: Wed May 04, 2005 2:14 pm    Post subject: Re: Channel groupings... Reply with quote

Zauni wrote:
darcyb62 wrote:
I think I kow how to seperate the different instruments onto channels and I know how to map outputs to channels using racks in tracktion. What I don't is what make sense in grouping instruments to a channel. I would think there would be groupings that would kind of go along the lines of how drums might be mic'd but I have no idea how drums might be mic'd.


Basic drum mic setup would be like this:

1 Kick mic
1 Snare mic
1 HiHat mic
1 Tom mic for each tom
2 Overhead mics (stereo image)

There are not enough outputs in Jamstix to fully simulate this but I'd recommend this grouping:

Output #1 Kick/Snare
Output #2 HiHat
Output #3 All Toms
Output #4 Ambience

However, since you have separate volume, pan, ambience etc. controls for each sound in the Jamstix internal engine, it really doesn't matter from a control standpoint since each sound is fully controllable no matter where you route it. Therefore, it is more important to group according to what FX you want to add in your host.

Hope this helps


Up until this post, I had the hang of this, but after this post, you guys lost me Embarassed

I havent really learned all that is possible with JS but Its really nice to know its very flexible.
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RichLum
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PostPosted: Wed May 04, 2005 6:32 pm    Post subject: Reply with quote

Musikman,

this for mixing.
If you are happy with the drum sound that Jamstix produces by outputting to a stereo channel then that is fine you don't really need to worry about any of this.

If you want to remix the drums (apply different fx to different drums etc.) then you need to separate the drums into separate channels in order to be able to do this.

Lots of times you want to separate your kick, snare, toms and cymbals.
As an example you may want to put a fair amount of reverb on a the cymbals and possibly snare, but wouldn't want much reverb on the kick (then again you may want heaps of reverb on the kick)

Also you may want to fade the snare in or out at some point etc.

Separating the drums to different channels just gives you that little bit more control when mixing the drums into the rest of the song.

HTH,
Rich
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Musikman4Christ
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PostPosted: Wed May 04, 2005 6:38 pm    Post subject: Reply with quote

ahhh, I see. Yeah this makes sense. I sometimes would like in some ballads to add a nice reverb to the snare to make it stand out in the mix. That would really be cool. Im going to learn about doing this in JS. Havent had time to learn, just Jam... Too much fun !!!
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