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Individual drum piece composition

 
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chico.co.uk
Junior Jammer
Junior Jammer


Joined: 15 Mar 2005
Posts: 6

PostPosted: Mon Sep 10, 2007 5:24 am    Post subject: Individual drum piece composition Reply with quote

I'm probably missing something obvious, but I can't seem to figure out how to get Jamstix (and the drummer models) to just compose (for example) the hi-hat pattern, or just the toms, or whatever.

What i'd like to do is hand edit the kicks and snares, and then choose a drummer, and have them play the other pieces of the kit. So they'd play a hi-hat pattern, add accents, fills etc.

The problem i find is that I choose the Silent drummer, hand edit a bar, save it off as a js2 pattern, then go to Import style, and import that bar for the Part to use. This works fine. So I can create a simple kick-snare-kick-kick-snare pattern.

I then want Jamstix to play hats, or ride, over the top.

If I then load, say, Charlie, and play through the song, I find that one of the kicks is removed. So i end up with kick-snare-kick-snare. If I load other, busier drummers, I get millions of extra kicks and snares.

This is when trying to fit a drum part to an existing song structure, rather than "jamming" along with Jamstix.

So, the question is, is there a way to "lock" just (for example) the kick drum, so the loaded drummer doesn't add extra kicks, but does add other sounds, hats, toms, ride, crash etc?
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m2gdh
Junior Jammer
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Joined: 15 May 2007
Posts: 14

PostPosted: Mon Sep 10, 2007 8:57 am    Post subject: Reply with quote

Chico,


I'm sticking my neck out a bit here trying to answer this but it sounds a bit like my experimenting yesterday.

I am trying to fit a drum part to an existing wav file too.

First thing i have discovered is that if notes are in the bar but NOT played
make sure reduction is OFF. I was tearing my hair out trying to work out why Carter was not playing my kick patetrn: turned reduction off and he played all the notes.

I played with the enable / disable Kick brain setting yesterday. 11.3.1 in the manual. [ tried pasting it Foxit wont play ball!].

I have got this to work but only when I code the kick in EVERY bar of the part AND make sure the notes are Locked and that Kick is disabled in the brain [ if an option ]. This worked when I changed from Silent to another style too.

If I just put the Kicks in the Core bars and lock them and Disable Kick it does just that and you dont get any more kicks composed in the non core bars. If you dont disable Kicks then the drummer does his own thing: which is why hard coding the notes in every bar seems the only way.

Unless I too am missing something !

What does seem to upset JS is Enabbling / Disabling Kick during palying.:
and to to get any change to take effect I did a recompose of the part.
which deleted all my locked notes in non locked bars ... should this be happening Ralph ?


I have now confused JS to the point where its playing kicks all over the place but they are not being shown in the Bar display.


Hope this helps

Graham











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scottieboy
Jamologist
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Joined: 11 Apr 2006
Posts: 136

PostPosted: Mon Sep 10, 2007 12:48 pm    Post subject: Reply with quote

Great question.....I'd like to know exactly how to do this as well....

Ralph?
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J van E
Jamologist
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Joined: 26 Nov 2005
Posts: 196

PostPosted: Mon Sep 10, 2007 2:38 pm    Post subject: Re: Individual drum piece composition Reply with quote

chico.co.uk wrote:
The problem i find is that I choose the Silent drummer, hand edit a bar, save it off as a js2 pattern, then go to Import style, and import that bar for the Part to use. This works fine. So I can create a simple kick-snare-kick-kick-snare pattern.

I think the mistake you are making has to do with the style. All JS2 drummer can 'do there thing' but you HAVE to tell them which style to use. Just as you have to do with a real drummer!

I think you need to think the other way around, sort of like m2gdh says: you have to load a style that suits what you want (as if you 'tell' the drummer what style the song is in). Only THEN the drummer will know what to fool around with! Some drummers will keep it simple (mainly following the pattern), other certainly won't (believe me!). Changing accent settings (and other brain settings of course) will influence how much will be changed.

After (or before or during) that you can make (for instance) the kick pattern YOU want by disabling the Kick option in the Brain and manually entering the kicks in te Core bars. This should be all, really, but m2gdh seems to have problems with that and locking stuff may be necessary (to tell you the truth I don't work this way so I can't confirm it). EDIT: Okay, Ralph just posted that you have to lock those notes indeed. Wink

In short: JS2 doesn't do everything completely by itself: you have to tell your drummer what style you want (by loading the right style) otherwise he won't do anything because he doesn't know what kind of song you are making! (JS2 isn't THAT smart! Cool ). But as soon as he knows the style you want, he will take over and do his thing! Just pretend you are working with or talking to a real drummer and JS2 will open up for you! Wink


Last edited by J van E on Mon Sep 10, 2007 3:04 pm; edited 1 time in total
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Ralph [RZ]
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Joined: 02 Jan 2008
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PostPosted: Mon Sep 10, 2007 2:39 pm    Post subject: Reply with quote

'Recomposing Whole Part' in the part menu does delete locked notes. We'll get that fixed in the next update. For now, just use COMP instead.

Proper mixing of manual and automated editing does require using locked notes at all times and disabling undesired brain elements.
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Ralph [RZ]
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PostPosted: Mon Sep 10, 2007 3:05 pm    Post subject: Reply with quote

The next hotfix will add an 'Add' submenu to the brain menu. This will allow you to add snare ghosts, percussion elements and a groove importer to any style.

The latter affects the semi-automated composition style because it allows you to hand-craft a partial groove (i.e. kick/snare) and then use a groove importer on any other style to import your partial groove and use the brain elements of the chosen style to fill it in.
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m2gdh
Junior Jammer
Junior Jammer


Joined: 15 May 2007
Posts: 14

PostPosted: Mon Sep 10, 2007 8:52 pm    Post subject: Reply with quote

Hi J,

Quote:
After (or before or during) that you can make (for instance) the kick pattern YOU want by disabling the Kick option in the Brain and manually entering the kicks in te Core bars. This should be all, really, but m2gdh seems to have problems with that and locking stuff may be necessary (to tell you the truth I don't work this way so I can't confirm it). EDIT: Okay, Ralph just posted that you have to lock those notes indeed.


This was indeed the issue - prior to Ralph's next fix- you have to add the notes you want to every bar of the part, lock them, AND disable the corresponding part of the brain else it will add its own bits too.

Graham
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chico.co.uk
Junior Jammer
Junior Jammer


Joined: 15 Mar 2005
Posts: 6

PostPosted: Tue Sep 11, 2007 10:47 am    Post subject: Reply with quote

Thanks guys. I'd kind of glossed over the section of the manual that covered muting a part of the brain, i'll have a play and see how I go. Looking forward to the next update.
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