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Jam Data

 
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rsadasiv
Junior Jammer
Junior Jammer


Joined: 17 Dec 2006
Posts: 9
Location: Washington, DC

PostPosted: Sun Dec 17, 2006 11:23 pm    Post subject: Jam Data Reply with quote

I am using Jamstix 1.71 in FLStudio 6 and routing midi output to Reason Drum Kits 2.0 via Rewire. I have a bunch of demos tracked over drum loops (some FPC GM midi drums, some Dr. Rex midi sample triggers) and I would like to use Jamstix to vary and humaize the existing midi drum tracks, arrange intros, fills and transitions in the drum tracks, and suggest new rhythmic possibilities which fit with the existing grooves.

My approach so far has been to feed the existing drum loop to jamstix as midi jam data and to run Jamstix in Keyword Jam mode (with the expectation that when I get something I like, I will save the arrangement, tweak by hand and then run in Manual Jam mode).

I am wondering, first of all, if this is the correct approach, and secondly, if someone could educate me about how the various inputs (jam data, keyword jam library, and UI controls) interact to create Jamstix output.
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Ralph [RZ]
Site Admin
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Joined: 02 Jan 2008
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PostPosted: Mon Dec 18, 2006 8:18 am    Post subject: Reply with quote

Here' show the input affects Jamstix:

MIDI input:

- Jamstix uses the data to determine averaged play volume and adjusts the Jamstix velocity to match it.
- Jamstix analyzes chords during bar transitions and links rhythms to the chords so that repetitions trigger the same rhythm. This is done up to the maximum of 16 rhythms
- Jamstix detects specific play styles, such as instant hits or melodic events and can trigger specific behavior, such as unison instant kick/crash hits. This is all controlled in the 'Jam Habits' page.
- Jamstix uses the velocity level to determine changes in its playing, such as rhythm reduction (play less) on low levels, snare sidestick switching and power play and its associated hat/ride switching.

Audio input:

- Jamstix uses the data to determine averaged play volume and adjusts the Jamstix velocity to match it.
- Jamstix uses the velocity level to determine changes in its playing, such as rhythm reduction (play less) on low levels, snare sidestick switching and power play and its associated hat/ride switching.

The rhythm itself is NOT based on the MIDI or audio input, it is based on the jam tab settings. Therefore, feeding Jamstix MIDI drum data is not effective as a tool to modify that drum data. Input data (especially in MIDI mode) is supposed to be a main chord instrument, such as piano.

In Jamstix 2 you will be able to feed a MIDI pattern into Jamstix as a 'generator' or 'thought' and then have Jamstix brains (drummer models) operate off that data. This will be pretty much what you seem to want to achieve.
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rsadasiv
Junior Jammer
Junior Jammer


Joined: 17 Dec 2006
Posts: 9
Location: Washington, DC

PostPosted: Mon Dec 18, 2006 11:44 am    Post subject: Reply with quote

Zauni wrote:
Here' show the input affects Jamstix:

Input data (especially in MIDI mode) is supposed to be a main chord instrument, such as piano.

In Jamstix 2 you will be able to feed a MIDI pattern into Jamstix as a 'generator' or 'thought' and then have Jamstix brains (drummer models) operate off that data. This will be pretty much what you seem to want to achieve.


Thanks, this makes things much clearer. I had noticed that when I chose "Jam with Audio" and played bass that the main result of a change in the jam data was a sympathetic change in the dynamics of the drums. I had also noticed that the generated arrangement in Free Jam was extremely varied (which is why I was using Keyword Jam - it seemed to limit the number of patterns in the arrangement).

It sounds like 2.0 will be a better fit - February???
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Stringer
Jam Meister
Jam Meister


Joined: 26 Nov 2006
Posts: 52

PostPosted: Mon Dec 18, 2006 2:11 pm    Post subject: Reply with quote

I had a project in Reaper with no real midi chord instrument in it. The rhythm guitar track was audio. The midi parts were a high string pad triggering single sustained notes, a simple drum part (which I muted), a melody on a phys mod harp, and a bass line. I tried feeding each of the midi parts into Jamstix set to free jam to see which produced the best results. The bass line seemed to work best.

John
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